May 14, 2010, 10:13 PM // 22:13
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#21
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Frost Gate Guardian
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Quote:
Originally Posted by Cuilan
Spells under 2 seconds won't have decreased casting times? That doesn't make sense.
Non-mesmer, but still.
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Means they won't be affected by FC.
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May 14, 2010, 10:17 PM // 22:17
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#22
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: GWFC
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Quote:
Originally Posted by DRGN
Only non-Mesmer ones. I guess they want to stop Mesmers from abusing fast casting on other professions.
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Fixed...
12chars
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May 14, 2010, 10:21 PM // 22:21
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#23
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Lion's Arch Merchant
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The update also includes a new secret river passage to an Asuran lab west of Divinity Coast. I followed G.O.X and Zimm to the spot days before. Head north from the Shining Blade camp till you get to a collecter (Ember Whisperwind).
The passage is there
Last edited by jayson; May 14, 2010 at 10:29 PM // 22:29..
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May 14, 2010, 10:22 PM // 22:22
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#24
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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Heya, just wanted to clarify that there were no Mesmer changes in this game update. Incorrect text was included in the game update by mistake. This text error will be corrected. Sorry about all the confusion!
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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May 14, 2010, 10:23 PM // 22:23
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#25
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Apok
Means they won't be affected by FC.
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Means no fast casting for PvE skills and mesmers rely a lot on PvE skills.
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May 14, 2010, 10:25 PM // 22:25
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#26
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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So let me get this straight... this was another epic WiK dialog update with the addition of mesmer text changes that weren't meant to go live yet?
*yawn*
Way to go!
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May 14, 2010, 10:25 PM // 22:25
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#27
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Ascalonian Squire
Join Date: Mar 2007
Location: Here
Guild: Fifteen Over Fifty [Rare] Alliance
Profession: R/
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Uh, the new update won't allow me into GW? I keep getting an error file saying that it can't apply the patch? GW was working fine yesterday, nothing has changed on my computer?
I can't even bring up the login screen. ARRGG.
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May 14, 2010, 10:27 PM // 22:27
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#28
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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ANet enjoys teasing us with mistakes. Don't worry, everything will come true sometime before the end of the year.
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May 14, 2010, 10:28 PM // 22:28
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#29
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Frost Gate Guardian
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Quote:
Originally Posted by Regina Buenaobra
Heya, just wanted to clarify that there were no Mesmer changes in this game update. Incorrect text was included in the game update by mistake. This text error will be corrected. Sorry about all the confusion!
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Could you, then, I don't know, just put in the change instead of correcting the text? Would be appropriate and a lot of players would love it.
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May 14, 2010, 10:29 PM // 22:29
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#30
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Academy Page
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Anet's track record of tons of bugs in every single update makes me wonder how sound GW2's coding will be...
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May 14, 2010, 10:30 PM // 22:30
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#31
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer Español[GE]
Profession: N/Mo
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2nd update with mesmer "not wanted texts".
looks like showing the new mesmer update with short teasers.
after all the WiK events put into the game... there is already a walkthrough to get all done in order? :S
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May 14, 2010, 10:30 PM // 22:30
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#32
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Ascalonian Squire
Join Date: Jun 2009
Profession: W/
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Are these errors going to be a regular occurrence, or is it just that the people who are good at their job are all working on GW2?
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May 14, 2010, 10:31 PM // 22:31
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#33
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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So when Anet announces that we're going to get previews before the updates go live, this is what they meant, yes? After all, two in a row implies a dedicated approach.
EDIT: for those who care, my feedback (if this is going to be the actual change to Fast Casting) is that it's not bad. I'm assuming "less than 2 seconds" means that 2 second cast skills will be reduced (yes, it's basic math, but it's also ArenaNet), and I have no problem with anything below that not being affected.
Now then - if you're going to split attributes between PvE and PvP, an argument can be made for PvP Expertise to get hit. You're opening up a can of worms here. Tread lightly.
Last edited by zelgadissan; May 14, 2010 at 10:42 PM // 22:42..
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May 14, 2010, 10:33 PM // 22:33
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#34
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Lion's Arch Merchant
Join Date: Mar 2010
Location: On the interweb. n__n
Guild: Desolation Lords [DL]
Profession: A/W
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Quote:
Originally Posted by Infanta
Anet's track record of tons of bugs in every single update makes me wonder how sound GW2's coding will be...
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As far as I know, most Anet people who were and still are killing GW1 won't be allowed to GW2 (read: all of them). :>
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May 14, 2010, 10:35 PM // 22:35
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#35
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%.
So basically, they've buffed us with one hand whilst delivering the biggest Mesmer-specific nerf yet to completely hobble us in PvE. Thanks aNet for screwing us just as hard as ever, if in fact this change is to come to pass.
I could swear that when I asked in the Mesmer Speculation thread, whether the update to mesmer would ruin what we already have, that I was assured that it wouldn't.. That surety just went up in smoke.
So please, explain again what benefits that change to FC will bring to Mesmers. Benefits.
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May 14, 2010, 10:35 PM // 22:35
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#36
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Ascalonian Squire
Join Date: Mar 2007
Location: Here
Guild: Fifteen Over Fifty [Rare] Alliance
Profession: R/
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8th try logging in, still no go
*--> Crash <--*
Assertion: Unable to write patch file 'C:\Program Files (x86)\Guild Wars\Gw.tmp'
OsPatch.cpp(375)
App: Gw.exe
ProgramId: 1
Build: 30419
When: 5/14/2010 17:34:13
Flags: 0
I would put this in the other thread about connection issues, but they have already closed the thread, so whatever help you got, please send some my way please.....
try to log in via US.
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May 14, 2010, 10:39 PM // 22:39
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#37
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Turbo Ginsu
So please, explain again what benefits that change to FC will bring to Mesmers. Benefits.
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Free mantra of recall on the coming absurdly buffed mesmer skills?
You know why fast casting was ignored in PvE? Because casting your 1s spells at .75s never made a difference. Firing off 50% more clumsiness, empathy, new panic, frustration, vor etc. will.
Edit: PvP really is dead isn't it? Its like people never heard of savage/dshot before.
Last edited by FoxBat; May 14, 2010 at 10:42 PM // 22:42..
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May 14, 2010, 10:40 PM // 22:40
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#38
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Anet Shoots, Anet scores.
Monthly goal of fail accomplished
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May 14, 2010, 10:40 PM // 22:40
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#39
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Krytan Explorer
Join Date: Mar 2008
Location: England
Profession: Me/
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Not impressed with mesmers being unable to FC secondary profession/PvE skills when this update goes ahead. What's the reasoning behind that nerf, exactly?
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May 14, 2010, 10:44 PM // 22:44
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#40
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Turbo Ginsu
Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%.
So basically, they've buffed us with one hand whilst delivering the biggest Mesmer-specific nerf yet to completely hobble us in PvE. Thanks aNet for screwing us just as hard as ever, if in fact this change is to come to pass.
I could swear that when I asked in the Mesmer Speculation thread, whether the update to mesmer would ruin what we already have, that I was assured that it wouldn't.. That surety just went up in smoke.
So please, explain again what benefits that change to FC will bring to Mesmers. Benefits.
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While they're at it, they should make it so sins can only crit with daggers, eles require ele skills on their bars to get bonus energy and expertise only affects ranger skills. This change to FC is completely unnecessary.
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